<?xml version='1.0'?>

<gl_extension name="GL_ARB_internalformat_query2" reg_no="131">
	<tokens>
		<token name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" value="0x90C7"/>
		<token name="GL_NUM_SAMPLE_COUNTS" value="0x9380"/>
		<token name="GL_RENDERBUFFER" value="0x8D41"/>
		<token name="GL_SAMPLES" value="0x80A9"/>
		<token name="GL_TEXTURE_1D" value="0x0DE0"/>
		<token name="GL_TEXTURE_1D_ARRAY" value="0x8C18"/>
		<token name="GL_TEXTURE_2D" value="0x0DE1"/>
		<token name="GL_TEXTURE_2D_ARRAY" value="0x8C1A"/>
		<token name="GL_TEXTURE_3D" value="0x806F"/>
		<token name="GL_TEXTURE_CUBE_MAP" value="0x8513"/>
		<token name="GL_TEXTURE_CUBE_MAP_ARRAY" value="0x9009"/>
		<token name="GL_TEXTURE_RECTANGLE" value="0x84F5"/>
		<token name="GL_TEXTURE_BUFFER" value="0x8C2A"/>
		<token name="GL_TEXTURE_2D_MULTISAMPLE" value="0x9100"/>
		<token name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9102"/>
		<token name="GL_TEXTURE_COMPRESSED" value="0x86A1"/>
		<token name="GL_INTERNALFORMAT_SUPPORTED" value="0x826F"/>
		<token name="GL_INTERNALFORMAT_PREFERRED" value="0x8270"/>
		<token name="GL_INTERNALFORMAT_RED_SIZE" value="0x8271"/>
		<token name="GL_INTERNALFORMAT_GREEN_SIZE" value="0x8272"/>
		<token name="GL_INTERNALFORMAT_BLUE_SIZE" value="0x8273"/>
		<token name="GL_INTERNALFORMAT_ALPHA_SIZE" value="0x8274"/>
		<token name="GL_INTERNALFORMAT_DEPTH_SIZE" value="0x8275"/>
		<token name="GL_INTERNALFORMAT_STENCIL_SIZE" value="0x8276"/>
		<token name="GL_INTERNALFORMAT_SHARED_SIZE" value="0x8277"/>
		<token name="GL_INTERNALFORMAT_RED_TYPE" value="0x8278"/>
		<token name="GL_INTERNALFORMAT_GREEN_TYPE" value="0x8279"/>
		<token name="GL_INTERNALFORMAT_BLUE_TYPE" value="0x827A"/>
		<token name="GL_INTERNALFORMAT_ALPHA_TYPE" value="0x827B"/>
		<token name="GL_INTERNALFORMAT_DEPTH_TYPE" value="0x827C"/>
		<token name="GL_INTERNALFORMAT_STENCIL_TYPE" value="0x827D"/>
		<token name="GL_MAX_WIDTH" value="0x827E"/>
		<token name="GL_MAX_HEIGHT" value="0x827F"/>
		<token name="GL_MAX_DEPTH" value="0x8280"/>
		<token name="GL_MAX_LAYERS" value="0x8281"/>
		<token name="GL_MAX_COMBINED_DIMENSIONS" value="0x8282"/>
		<token name="GL_COLOR_COMPONENTS" value="0x8283"/>
		<token name="GL_DEPTH_COMPONENTS" value="0x8284"/>
		<token name="GL_STENCIL_COMPONENTS" value="0x8285"/>
		<token name="GL_COLOR_RENDERABLE" value="0x8286"/>
		<token name="GL_DEPTH_RENDERABLE" value="0x8287"/>
		<token name="GL_STENCIL_RENDERABLE" value="0x8288"/>
		<token name="GL_FRAMEBUFFER_RENDERABLE" value="0x8289"/>
		<token name="GL_FRAMEBUFFER_RENDERABLE_LAYERED" value="0x828A"/>
		<token name="GL_FRAMEBUFFER_BLEND" value="0x828B"/>
		<token name="GL_READ_PIXELS" value="0x828C"/>
		<token name="GL_READ_PIXELS_FORMAT" value="0x828D"/>
		<token name="GL_READ_PIXELS_TYPE" value="0x828E"/>
		<token name="GL_TEXTURE_IMAGE_FORMAT" value="0x828F"/>
		<token name="GL_TEXTURE_IMAGE_TYPE" value="0x8290"/>
		<token name="GL_GET_TEXTURE_IMAGE_FORMAT" value="0x8291"/>
		<token name="GL_GET_TEXTURE_IMAGE_TYPE" value="0x8292"/>
		<token name="GL_MIPMAP" value="0x8293"/>
		<token name="GL_MANUAL_GENERATE_MIPMAP" value="0x8294"/>
		<token name="GL_AUTO_GENERATE_MIPMAP" value="0x8295"/>
		<token name="GL_COLOR_ENCODING" value="0x8296"/>
		<token name="GL_SRGB_READ" value="0x8297"/>
		<token name="GL_SRGB_WRITE" value="0x8298"/>
		<token name="GL_SRGB_DECODE_ARB" value="0x8299"/>
		<token name="GL_FILTER" value="0x829A"/>
		<token name="GL_VERTEX_TEXTURE" value="0x829B"/>
		<token name="GL_TESS_CONTROL_TEXTURE" value="0x829C"/>
		<token name="GL_TESS_EVALUATION_TEXTURE" value="0x829D"/>
		<token name="GL_GEOMETRY_TEXTURE" value="0x829E"/>
		<token name="GL_FRAGMENT_TEXTURE" value="0x829F"/>
		<token name="GL_COMPUTE_TEXTURE" value="0x82A0"/>
		<token name="GL_TEXTURE_SHADOW" value="0x82A1"/>
		<token name="GL_TEXTURE_GATHER" value="0x82A2"/>
		<token name="GL_TEXTURE_GATHER_SHADOW" value="0x82A3"/>
		<token name="GL_SHADER_IMAGE_LOAD" value="0x82A4"/>
		<token name="GL_SHADER_IMAGE_STORE" value="0x82A5"/>
		<token name="GL_SHADER_IMAGE_ATOMIC" value="0x82A6"/>
		<token name="GL_IMAGE_TEXEL_SIZE" value="0x82A7"/>
		<token name="GL_IMAGE_COMPATIBILITY_CLASS" value="0x82A8"/>
		<token name="GL_IMAGE_PIXEL_FORMAT" value="0x82A9"/>
		<token name="GL_IMAGE_PIXEL_TYPE" value="0x82AA"/>
		<token name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" value="0x82AC"/>
		<token name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" value="0x82AD"/>
		<token name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" value="0x82AE"/>
		<token name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" value="0x82AF"/>
		<token name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" value="0x82B1"/>
		<token name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" value="0x82B2"/>
		<token name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE" value="0x82B3"/>
		<token name="GL_CLEAR_BUFFER" value="0x82B4"/>
		<token name="GL_TEXTURE_VIEW" value="0x82B5"/>
		<token name="GL_VIEW_COMPATIBILITY_CLASS" value="0x82B6"/>
		<token name="GL_FULL_SUPPORT" value="0x82B7"/>
		<token name="GL_CAVEAT_SUPPORT" value="0x82B8"/>
		<token name="GL_IMAGE_CLASS_4_X_32" value="0x82B9"/>
		<token name="GL_IMAGE_CLASS_2_X_32" value="0x82BA"/>
		<token name="GL_IMAGE_CLASS_1_X_32" value="0x82BB"/>
		<token name="GL_IMAGE_CLASS_4_X_16" value="0x82BC"/>
		<token name="GL_IMAGE_CLASS_2_X_16" value="0x82BD"/>
		<token name="GL_IMAGE_CLASS_1_X_16" value="0x82BE"/>
		<token name="GL_IMAGE_CLASS_4_X_8" value="0x82BF"/>
		<token name="GL_IMAGE_CLASS_2_X_8" value="0x82C0"/>
		<token name="GL_IMAGE_CLASS_1_X_8" value="0x82C1"/>
		<token name="GL_IMAGE_CLASS_11_11_10" value="0x82C2"/>
		<token name="GL_IMAGE_CLASS_10_10_10_2" value="0x82C3"/>
		<token name="GL_VIEW_CLASS_128_BITS" value="0x82C4"/>
		<token name="GL_VIEW_CLASS_96_BITS" value="0x82C5"/>
		<token name="GL_VIEW_CLASS_64_BITS" value="0x82C6"/>
		<token name="GL_VIEW_CLASS_48_BITS" value="0x82C7"/>
		<token name="GL_VIEW_CLASS_32_BITS" value="0x82C8"/>
		<token name="GL_VIEW_CLASS_24_BITS" value="0x82C9"/>
		<token name="GL_VIEW_CLASS_16_BITS" value="0x82CA"/>
		<token name="GL_VIEW_CLASS_8_BITS" value="0x82CB"/>
		<token name="GL_VIEW_CLASS_S3TC_DXT1_RGB" value="0x82CC"/>
		<token name="GL_VIEW_CLASS_S3TC_DXT1_RGBA" value="0x82CD"/>
		<token name="GL_VIEW_CLASS_S3TC_DXT3_RGBA" value="0x82CE"/>
		<token name="GL_VIEW_CLASS_S3TC_DXT5_RGBA" value="0x82CF"/>
		<token name="GL_VIEW_CLASS_RGTC1_RED" value="0x82D0"/>
		<token name="GL_VIEW_CLASS_RGTC2_RG" value="0x82D1"/>
		<token name="GL_VIEW_CLASS_BPTC_UNORM" value="0x82D2"/>
		<token name="GL_VIEW_CLASS_BPTC_FLOAT" value="0x82D3"/>
	</tokens>

	<functions>
		<function name="glGetInternalformati64v" return="void">
			<params>
				<param type="GLenum" name="target"/>
				<param type="GLenum" name="internalformat"/>
				<param type="GLenum" name="pname"/>
				<param type="GLsizei" name="bufSize"/>
				<param type="GLint64*" name="params"/>
			</params>
		</function>
	</functions>
</gl_extension>
